In the days before broadband Internet, smartphones, or the Star Wars prequels, there was Bill Gates – king of the personal computing world – and Microsoft, his company and also the dream landing job of every self-proclaimed nerd growing up in the 1990s. In these years Microsoft could do no wrong and every product on a store shelf bearing its stamp was a trove of endless wonder waiting to be unpacked. Little wonder, then, that for a young technology enthusiast, growing up alongside the greatest advances in computing technology ever up to that point – including the recently-released (and first) fully computer-animated film Toy Story – a Microsoft computer game named “3D Movie Maker” would immediately command attention.
The program finally became available after weeks waiting on hold at the library, and I admit it: I was a bit put off. I hadn’t seen so much as a screenshot of the program (oh, the lovely days of command-line, dial-up public library systems) and wasn’t expecting a zany-looking program with outrageous-looking character models with exclusively mid-90s color schemes. But the ability to make movies was all that mattered, so away I went.
Fast forward fifteen years later and I’m still that same wide-eyed kid (at heart), easily amazed at every new turn in technology and still in love with 3D Movie Maker. I learned to accept and adapt to the off-beat contours of the program design, making movies with a good deal more comedy than the serious science-fiction that I originally had in mind, allocating to the hobby as much time as life would allow at the various different stages of life. The contents of this web site are the product of that hobby. I hope my passion for 3D Movie Maker and the medium of computer-animated storytelling in general will inspire and delight you.
Thanks for stopping by.